

My one gripe here is that these missions can, as a result, feel less open. I can’t imagine doing these in public queues, though, so I’d really advise trying it only if you had friends with you, or a resilient amount of charisma. Personally, I’m a sucker for immersion, and Leader of the Pack has that in spades. Communication is key here too, as you’ll need someone at vantage points disabling drones and the like while the other player gets in.ĭespite the fact we didn’t have enough teamwork to beat the mission, this was probably my favorite part of the multiplayer experience. The layouts are quite cleverly designed, and they’re definitely meant to be failed a few times as you get used to the layout of each location. Sure, the hordes of guards could be mowed down with ease, but the point is they never stopped, and so we got no hacking done anyways. Similarly, our team’s mantra of “Guns out, Fun’s out”, stopped working fairly quickly, since Albion apparently has some sort of fast cloning machine to endlessly send security guards after us. This seems obvious in retrospect, but you’ll never realize your team’s potential for redundancy until you realize that only one spiderbot is needed to disable all the security, so your other operatives should find some way else to contribute. One of the most important things you learn from these missions is that you need to work together. While generally good for shooting things, we soon learned the hard way that the Security types were only good once things had already gone south, and it was hard to salvage the mission once you’re doing a final stand against a seemingly endless horde of guards. In our session, our party had begun to swear by the security operatives, due to their overwhelming firepower. Being downed also fails you the mission, so you have to make sure to have each other’s backs unless you like listening to Bagley’s funny rants at the start of each mission. It required equal parts combat and hacking mastery, which meant your party had to be very thoughtful about which operatives they were bringing into the mission. “Just do one at a time” wasn’t an option, since a key part of the mission involved flipping a switch at both locations simultaneously. The one that spawned during our session kicked off with forcing our group of four to split in two, with each side having to tackle different objectives.

This is by far the most fun mode in terms of immersion, as you absolutely need to be on the ball when it comes to doing these missions. These missions are long and complex, and require an utmost mastery of the game. Here’s but some of the missions you can do to win over the operative of your dreams: Tactical Ops For A Tactical Guyįor those who want a strict mode that forces co-operation, you need to try out Leader of The Pack. Completing missions will get you Influence, and there’s no shortage of missions for you to do to get them. Follow like regular Watch Dogs, you can’t just gacha for the best operatives and clear every mission with them. Instead, you’ll need Influence points if you want to win over some of the more useful operatives.
